Mildread (Work In Progress)

Here’s a update for the latest project I’m working on for specialisation at Future Games. A 2D point’n'click adventure game where you help a small dead girl and her teddy through the mid-afterlife on her way to find her parents, and hopefully a way into the actual afterlife. To solve the problems she encounters she uses a teddy bear to carry things as well as throwing it at certain objects to trigger events. In the end she’ll encounter other strange characters and uncover a dark conspiracy that threatens the hope of everyone…




Lucan Monks – Scripting/Game Design/Story Concepts
Danijel Piperac – Level Design/Game Design

Stina Flödstrom – Art Director/Models
Joaquim Larsen – Characters Models
Carl Palacios – Environments
Patrik Ånberg – Lord Animator
Kx_Kx – Musician extraordinaire!


The Box Project




Lucan Monks – Scripting/Game Design/Story Concepts
Adam Timén – Level Design

Tim Badylack – Environmental Design/Hero Modeling
Jessica Banefelt – 2D Art/Concepts/Environmental Models/Textures
Joaquim Fridlund – Environmental  Models/Textures
Zachris Pensar – Environmental Models/Textures




Lucan Monks – Concept, Kismet, Animations.
Jennika Cederholm – Animations, Kismet.

Mikaela Grundin – Concepts, Environmental Models, Gui.
Patrick Ånberg – Character Models.
Nadida Ocba – Character and World Concepts, Textures, Gui.


Elemental Quest – Work In Progress


Everything – Lucan Monks.


ZombiBall – Work In Progress


Everything – Lucan Monks;

After making several posts and featuring the Zombi character on my website and in games, I decided to make a game centered around him. Originally it was to be a Dizzy style game, but I wanted something with a little more action and instead came up with the idea of a traditional bat-n-ball game where each room has a different element to them… oh, and enemies too – why not?





Everything except Music – Lucan Monks

Elemental is an original concept I came up with based around the idea that the rewarding part of “match-3″, “Columns” and other of these type of games was creating a huge chain reaction. I came up with using the paper-scissors-stone mechanism as a catalyst but converting them into elemental forces (Much like the Battle Beasts).


Block Clouster 2


Scripting, Graphics, Pretty much everything – Lucan Monks.
Original Idea – Sparckman.



A collection of sprites from some of my favorite Commodore 64 games rearranged into the classic Commodore 64 logo. Technically not really all my work, but still… I love it. It’s amazing what nostalgia can do.



Yeah, technically I’m a “professional” graphic designer. “Professional” in the way that I’ve been paid to design logos for people. Must be annoying to all my mates who’ve studied graphic design for years and haven’t landed a project yet. :/ Ah, well – in all fairness, I never charged much. Anyway – here’s a few that I’ve done.


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